Here's a sample of the environment art I did on Shadow Of The Tomb Raider.
I was responsible of the "Porvenir Oil Fields" area, showcased at E3 2018 and the DLC "The Forge".
I created most of the mayan architecture pieces in the game (both High and Low resolution models) , with the extra help of Benjamin Ayotte. Alongside 3D models I created materials in Substance Designer / Painter for this architecture.
Additional credits goes to the lighting team, vfx, tech art and modeling team.
https://www.artstation.com/benayotte
https://www.artstation.com/reyangyver